Let's get straight to it.
Playtesters have reported that the map feels pretty empty. As you can see, we still have a few different blockout elements because I know almost nothing about the environment workflow. I am willing to accept any merciless roasting and feedback/ideas. I'm just so stuck xD
Map is called Ill Fortune and built in Unity fyi.
Replies
Look at this for example. There are vehicles and different type objets spreaded on the ground.You can do the same by adapting it for your project.