Paul, I'm with you in your scepticism in that case - I really CANNOT see it being a sucess over such a short amount of time. Community college sounds like what I attended - rather than staying in school for an extra 2 years I went to college for a 2 yeat It course, and that was to prepare me for university. To be frank,…
Gimp can do most of the things Photoshop can do. It's got a single-window mode by now so floating window mess is history. Vanilla Gimp isn't terribly good for painting with a tablet, but there are smaller external programs that can take that role. I personally like Mypaint. Gimp and Mypaint share the .ora (open raster)…
So I have been back at my full time job today so didn't have as much time to design as I would have liked. I decided to work on the part where the small blue particle changes red and floats up to the large magical ceiling. To do this I looked up a Pure Data patch I made while at University. This was a multiple procedural…
Team name: Unchained Media Project name: Wreckage Brief Description: Wreckage is a post apocalyptic dinosaur fps. The players will be able to customize their gun before most of the missions in the game. They will be able to put grenade launchers, bayonets, and laser pointers on their gun. The game will be centered around…
So I recently got my own copy of Photoshop CS5 (it's not CS6, but oh well), and decided I'd try modeling the sword on my wall. I call it Valdrake. :) Valdrake as it appears on my wall. As I stated in a post in the Technical Talk forum, I'm only 17 and have never really used textures before, or know very much about the…
I would just like to share some items I've worked on, or finished recently. Not something I do often, but I should have a more productive role in this community. I'm doing my best to add as much content to my site as possible. I've shared these with many of you in the IRC channel, thanks for your help.…
Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our team! Were a game development team for the '14-'15 USC Advanced Games Program. AGP is a year long development program where large teams (20-30) work to develop highly polished game projects. These games are shown at USC Demo days…
Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our development team! What is Pareidolia? Pareidolia is a 2D/3D puzzle platformer in development for PC and Second Screen. Players become a master puppeteer and manipulate props on a 3D stage (tablet) to cast platformable shadows in a…
Price of tickets have been lowered to a more affordable price! Don't miss out on this opportunity if you are in the Seattle area, to learn from two awesome artists! Details can be found here: http://sketchfoundry.com/beastlab/ Course Description 1/3 observation 1/3 presentation 1/3 demonstration Day 1: Paul Richards After…
I'm not a big fan of the stark, monochromatic look. I know it's been successful for a few indie games out there, but I believe those were all side-scrolling games where the background was brightly lit. I feel that even basic navigation might be difficult in this environment, and details are non-existent. I thought at first…