So I recently got my own copy of Photoshop CS5 (it's not CS6, but oh well), and decided I'd try modeling the sword on my wall. I call it Valdrake.
Valdrake as it appears on my wall.
As I stated in a post in the Technical Talk forum, I'm only 17 and have never really used textures before, or know very much about the different types of maps. I've been doing some reading and digging through what free tutorials I could find on tutorial websites and digital tutors. So far I've managed to get a very low-resolution image of the sword (I don't have a very good camera) and begin working on a rough low-poly model.
I still definitely have some work to do on the hilt, and the claws and sphere at the end of the handle. My plan is to detail it out a little more, and then unlike the real model, use handpainted textures to make it more of a stylized game-weapon instead of a real-life model. I've never done this before, but I do have photoshop and a wacom tablet (and I'm fairly familiar with them), so hopefully this won't be too much of a challenge. If I could get some critique on how it is so far, if I'm headed in a good/bad direction, and some advice on how I should go about doing this, that'd be awesome!
I'm still trying to establish a solid workflow, and I figure this will be a good way to do so! I don't mind if you bash my work, as long as you at least show me something I can fix. Thanks in advance!
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And there is so much to learn I'm gonna have to dig in hard if I want to achieve that. Lol.