I am now open in taking 3D commissions! I create 3D characters that are semi-realistic, I am open to anything but not in gore, NSFW, mecha.If you are interested, email me here: coltg030@gmail.comMy Portfoliohttps://www.artstation.com/coltg03
On my normal map I got this wierd trace of my low poly model. You can see it clearly on the bottom right islands (for the tounge) where there is a checker pattern in what is a really high-poly model, and the checker pattern is obviously the low poly model. Ambient map without the odd pattern The tounge model for reference…
How do you reconcile the processes of hardsurface modeling and sculpting to work together? This has been something that I've struggled with for some time, and it's mostly a question of topology. Often, if I'm modeling an inorganic mesh, I'll be adding bevels or control edges for proper smoothing, but this results in a…
Hello everyone Fenrir Studios is looking for talented artists to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and architectural interiors. We are Looking for a Level designer/Character Modeler & Concept Artists. 2-3…
Mothership Entertainment is growing quickly! We've just completed our playable prototype and we're looking for another qualified artist to join our environment artist and help us build the prototype into a great-looking game. We've been using Unreal Engine 4 since the beginning of November. The ideal candidate will be able…
Hello. As you know, you can conform a plane or any 2D-shaped model via the modifer panel by going to the "Compund Tools" and then choosing the "Conform" button. But I have a... ummm this one: And I want to conform it on a road so it can sit on the road. Since it is a 3D model (and is not a 2D model) I can't use the…
From: http://forum.lowpolyworkshop.com/topic/9028216/1/ Game engines turn 4-sided polygons into triangles. You can make a low poly model out of all 4-sided polygons if you really wanted. But since a 4-sided polygon is equal to two triangles, you will have double the amount of triangles needed in some places on your model.…
Hello everyone! i imported my LP (and unwrapped) mesh onto substance painter and went to bake my HP mesh that i sculpted off the last one (unwrapped (not the same uv map)) (has the same location and scale as the LP mesh) but the baked maps only take the lp model into consideration like the details don't show up at all. idk…
JOB DESCRIPTION ABOUT THE GAME: It is an open world Action-RPG game for PC and consoles, under development by a new hungarian indie team. The game is set in a fictional dystopian future in a dark, depressed, "tech noir" environment with cyberpunk influence. It's played in major cities where society is collapsed, and the…