First let me state I love Polycount, Ive learned much from its resources and as such am indebted. That said, why are old reviews of old models being reposted without any acknowledgement that it is a reposting? First thing that bothers me is that on the front page column it states that it is a "New Review" under the title…
I'm not sure if this is the right category for this post but {{title}}, With the recently unveiled horror stories of what it was like working on anthem(and andromeda), and the many many other horror stories, I and many others wonder why the game industry doesn't unionize Are they afraid that the companies will fire they?…
after dealing with some juicy zbrush rage. the absolutely absurd scaling bug in R3. it just drives home even harder the fact that. for all ' high end ' intents and purposes we only have two sculpting apps to work with. two. in the whole fucking world. two i could near write a book on where zb and mudbox suck balls but it's…
I've notice this going on a lot. I never really understood why floaters are a bad, or at least a less preferred way to go. What does it matter when it comes down to baking normals, AO, etc? Other than the sometimes unnaturally hard edge created at the connection, and the possible difficulty texturing on a few cases, what…
The body of my character is a single object and I'd like to send it over to Zbrush, but this is what happens instead: The armor and part of the boots disappear at the end of the process. Does anybody have an idea why is that?
Hello, I have a bit of time. i'll be deeping handplane topic. But before spending my time on it. I would like to know why should we use Handplane ? Here is my opinion, can someone confirm or deny those points : * It can reduce the number of vertices per object [less smoothing group, less poly compensation]. * It enable…
Hi everyone! There's an issue I get everytime I add an Alpha Map to my textures. Look at this image... This is a simple lowpoly model, I just began to texture it. The yellow thing is a jet engine, and the black ones are some metal bars that cover the big air intake. Between the bars, the texture is transparent and makes…
Most people here are artists, so you might get fewer replies than you expect. Who is this for, though? This doesn't look bad per se, but why would you want to go through the pain of doing something like this on a phone at all? "Doodling" on public transportation? Programming in bed? Or is this for people who don't have a…
A lot of hair shader in most of the render engine has an attribute for shifting the specular. eg: https://support.solidangle.com/display/NodeRef/hair#hair-spec_shift Why do we want to shift the hotspot of the hair away compare with other materials. I thought the angle of reflection always have the same relation with the…
Hey guys i am currently working on my dissertation and wanted to get opinions and discussions about my subject. So yeah my question is in the title, basically meaning, why do people enjoy getting themselves scared or others love to see an enemy get butchered. If theres anything you would want to say about this idea, please…