I've notice this going on a lot.
I never really understood why floaters are a bad, or at least a less preferred way to go.
What does it matter when it comes down to baking normals, AO, etc?
Other than the sometimes unnaturally hard edge created at the connection, and the possible difficulty texturing on a few cases, what am I missing?
I usually like to build my models based on real life. I would often (for fun mostly) even create the hole of a bolt, and then model the whole bolt, and put it in the hole. I would sometimes model the interior of a control panel, before placing the lid on, on which I'll model holes and put bolts in like it'd be in real life. That's not something I do when I'm trying to be effective of course, but it's a bit of a therapy for me, feels like really building something instead of using tricks.
Anyway, I'd love to know what's good or bad with floaters. Been planning on asking it a long time now, so it's about time.
Replies
Though generally I don't really see a problem with it, and use it a lot myself. Nor have I ever heard of anyone saying it'd be a bad thing either tbh, as long as it's used sensibly.
Of course though, some (mostly older) engines can't handle meshes that are open and/or use floating elements. But that's pretty rare these days methinks.
/edit: btw, this should prolly go in the tech forum rather than P&P.
Also, just noticed you were a character artist, in which case I guess rigging and deforming can play a part in it.
Cheers
If it works? Awesome.
EDIT: Wow haha just what Chris said! right on!
They're useful for specific cases, largely putting cut-out detail on flat surfaces.
Well, I never really thought of them as "bad" until people mentioned it here and there, since I've been a member here. I always thought it's a good thing to build something out of several parts, since that's how it is in real life.
I agree I made a mistake posting it here, I usually hang around this forum and didn't even think this topic would fit somewhere else, I just started it. I guess it'll be moved. sry bout that.