I may be wrong, but what ironbearxl suggested is how I used to do it. But you have to turn on snaps and set pivot to Use Selection Center to have the transform point snap to where you want it. Transforming About Snapped Points You can transform a sub-object selection from a temporary pointsuch as rotating forearm vertices…
Hi, This will sound insane. But I'm currently working on a task where I have to upscale a texture and I don't have the high poly for the bake anymore. ( I don't really care about my problem, I'll solve that, I'm just asking for this as an interesting topic/problem to discuss.) So I made a test mesh and I was thinking about…
Hey - I am looking for any advice / recommendations on what software might be easiest to transfer morph targets to clothes. We have a character mesh with hundreds of morphs (overall body, muscles, facial features, etc..) and we want to have a variety of clothes (thousands of them) but they need to be able to conform to the…
I am trying to create a normal map using a model from zbrush and one in maya. When I try to use transfer maps it won't let me change the size of the envelope after changing it once or making it visible. Does any one know why that would be?
Yep, just like that - assign a variable to the transforms and use those to access them. Essentially it's storing a direct reference to the transform component. Otherwise it has to look up the transform component every time you use myGameObject.transform.position. Instead you'd use myGameObjectTransform.position and it's…
I thought it was an easy task but Its very difficult than I think. I have an object with 43 UDIM already textured and ready to go. But now for a production reason I need to transfer 43 UDIM texture into a single UDIM. I've tried the maya transfermaps and substance designer. Both arn't reading all of my texture to transfer.…