I am trying to transfer a texture from one UV set to another the second one have multiple tiles. I can't seem to be able to do that maya doesn't seem to recognize that I have multiple uv tiles. I tried to transfer maps it transfers the maps correctly but ignores multiple tiles. I tried wrap image it gave me a faceted result ( separate image per face!) and also ignored multiple uvs also it only has a max resolution of 1024. I was trying to transfer the maps with mudbox but it seems to give a faceted image with subdivision render and multiple uvs and causes distortion within the image when ray casting the transfer.
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I deleted all the images that I got out of mudbox but I had made a post in ZbrushCentral regarding this and these are those images the exact same thing happens.
*Kaleidoscope!*
The edges in the face in the UVs were somehow connected to the edges in the fingers and so on.
I then rexported the mesh without polygroups now it works flawlessly. I only wish I had figured it out sooner.