Compatibility | Documentation | Asset Store This package extends Unity's Post Processing Stack (v2) with 33 additional screen effects. Aiming to provide visual enhancers or feedback effects. ⚙️ Post Processing Stack benefits • Effects work in Scene View • Changes made in Play-mode are saved • Profile-based settings, easily…
Probably the same guy that decided to make modifier buttons, heh. You might want to enable them and see how you like em. Under the modifier stack, click the boxy icon button on the far right and choose "Turn on buttons" this will make some buttons appear above the modifier stack. Then click the same button and pick…
Since you are on a budget stick with the 660 gtx because that's probably the biggest bang for the buck. I would also go for the cheaper motherboard, and since you aren't overclocking just use the stock CPU cooler, if you notice heat problems down the line, you could always buy a cooler later. Stick with the ssd though,…
HI guys. I'm having a really hard time exporting my pieces from Zbrush to Maya. I finished my high-res model on zbrush, and I used the uv Master in most of the pieces. For the ones which the auto mapping wasn't good enough, I would Uv manually on Maya. So I used GOz -> Visible (when using All, for some reason, many peices…
There has to be a better way to animate this that doesn't take a full day of work. First, see the example image attached. Secondly, let me explain what it is your looking at. That purple wireframe model is a tab that I'm pulling off an adhesive patch revealing the sticky part underneath which is dropping down onto the…
Hi there! I'm not new to 3d modelling, but I am very inexperienced with it as a result of doing a bit of it here and there once in a while for a couple of years. But! I'm just now beginning to take it a little more seriously. I've been attempting to remake an older vehicle model from a game called "Battlezone" that came…
Shape is great. But the middle gap is waaaaaay to large... check the rs pics. The pieces sit flush.. Btw.. do you want to show the stock in a fold postion aswell? Edit: Just noticed.. you missed the locking pin for the stock... see that round pin on the right side of the pic, sticking out of the polymere shaft? thats it.
Hi There! I have troubles with the Light and the Shadows on my little Mesh! :( It makes me sick, because im trying to fix this about 3 Days long.... Getting agressive of this... I tried it with Override Lightmap Resolution, i tried it with a lower and a higer Lightmap Resolution, but no adjustment helped. UV Lightmap: UV…
Hello, not sure how this forum works so pardon me if I wrote this incorrectly. I´m a Fallout 3/NV 3D "artist" (at least thats what they call me). I do this for 6 years now, mostly buildings and interiors but sometimes I do cars (simpler cars). Thats where my question comes in. I am having a problem with the kind of cars…
Kosh3D, thank you so much for the feedback! I knew the gamedev industry is going through a crisis right now, but I honestly thought I could still land something at a junior or maybe early mid level. Unfortunately, I didn’t really have many people around me in the industry to give me proper feedback, and a lot of people I…