Hello! I'm trying to improve my anatomy and zbrush sculpting (very new to digital sculpting) so I made a skull to try and improve my understanding of faces and bones etc. If anyone is good with skulls and has any feedback I'd appreciate it. I feel like there's something wrong with the cranium of my skull but I can't put my…
Baby's first (non-cube) crate, and my first time really getting in there, optimizing the UV map (or trying to!) and painting my textures onto the map, instead of keeping to the comfort of Zbrush. I have a lot to learn, and I'd really like to have time to practice both modeling and painting textures. Also my first time in…
Thanks for all feedback guys. First of all about texutes. Keep in mind they have 26 skins each of different style and detailing. And each that skin is shared between all of them. So these 4 just use 4 example skins on shots above. Here is texture layout as requested. It is shoted from 1 mech. Empty areas are used by other…
Finally, after more than two and half years, NVil 1.0, formerly known as VoidWorld, is released. It is a pay program now. The features are pretty much complete and the program is stable. Many thanks to every one who has any support or contribution to the development of this software! The development will still be kept…
Hi, I'm working on an elf for a school assignment. We have a maximum of 10 000 triangles to work with, my model's tri-count is 7788 at the moment and I'm not planning on increasing that, I'd rather lower it. The deadline is next Friday and I'm planning to have the model textured and rigged (body and face) untill then. I…
Hey guys! So, this is the brand spankin' new animation section on Polycount! I'm super excited to see everybody's work, yesterday I emailed the guys here at Polycount requesting this section and here it is :) So, here's what I'm working on at the minute. Built myself a pretty simple CAT rig in Max of a stocky little dwarf…
Rockstar Games is looking for an enthusiastic, talented and personable Character Artist to join our Oakville team. This position creates high poly and low poly 3D models for our games. Applicants must be highly motivated and organized, able to work as a part of a team, while also possess the ability to work without…
Hey everyone, I've been working on this Egyptian cafe scene on and off for a few months. Would love some feedback. The modeling is mostly done except for some minor props (such as trashcans, cash register, bus trays which are currently stand-in models). I've got base textures on most but not all of the models. The lighting…
Hello fellow Polycounters! Some of you may have already visited the Hattery (kind of a stealth beta launch about a month ago), but I want to formally introduce it here and hopefully elicit constructive feedback as it grows. :) DotaHattery (http://www.dotahattery.com) is a WebGL-based website/webapp that provides real-time…
Here is the wire as requested and a small clothing update. Note that I paint and sculpt at the same time. I have more sculpting to do and work the armor yet. I dont want to flood this thread with tons of images so here are some quick links. I know the toes may seem a little dense but I wanted to use this character to get…