Is the weapon bone exported separately, or would it (for example) be in my pyro_stick.smd? Because I am exporting the mesh pyro_stick, which is parented to the original weapon's armature and also has an armature modifier for weapon_bone. Do I need to modify my weapon's QC file? EDIT: After a bit more reading it looks like…
Hello Polycount, For quite some time I have been lurking around Polycount, but I never quite had the courage to post the stuff I was working on, seeing all the great stuff being posted. A while ago some people told me I should post, because getting and giving feedback is worth it's weight in gold (figuratively speaking :)…
Hello everybody this here is my first post to polycount. I want to show some renders of my current project. Its a very wip highpoly model of the finnish assault rifle RK-62. Someday when I finally am happy with the HP model im planning to create a LP version of it and bake normals and maybe try to import it to some game…
Hi, my name is Pavel Petrenko. Im Weapon / Vehicle Artist Primary responsibility was creating models weapons and vehicles, any Sci-Fi stuff. Experienced with work on AAA titles. Contact: petrenko3d@gmail.com A lot more works you can look on my page: Portfolio: http://pavelpetrenko.com/ Work semples:
Hi everyone, :) I wanted to post a WIP of my current project, the project my final for school. The idea behind it is two sci-fi weapons one being a Sniper rifle the other being some sort of assault rifle. I've never really done Hard surface modelling before so I'm having issues with creating the inticate detailed pieces on…
Hi, I am working on a non-commercial game & i need 2 weapons. I would model & texture them my self but i am working on maps & enviroments so i dont have the time sne i am a one man team. The weapons i need are a AEK 971 Vintovka, AUG A3, & a G416 w/ Grenade Launcher & M4 Stock with game quality textures with normal maps…
The Weapons Factory franchise is moving to the Doom3/Quake4 engine and we are looking for a few modeller/animators. We are an established and experienced mod team with a history of successful projects that have led to previous artists being hired in to the gaming industry. With the release of the SDK, development is…
Hi, I'm Samuel, 15 years old French 3D Artist. I'm currently working on a indie FPS project with a small team (Sealed Zone : Prologue) and I have to model various weapons. The first weapon is a old carabine, with less than 1600 tris. http://image.noelshack.com/fichiers/2014/01/1388674910-screenshot000.png…
Hi I'm part of the Heroes of the west mod team. We are working on a mod for red orchestra 2 which is a WW2 realism shooter. We want to mod the game to feature the western front as well. It's on the unreal 3 engine. But we need some new weapons to better reflect the time period. And modifications done to current weapons of…
i worked on this during the holidays and i really had fun with this i was wondering if i could get feedback on the weapon please let me know. i am very weak at hard surface and if there are anyone who could give me pointers on the weapon that would be great! 1 problem I noticed is the sword being too thick because i have…