Hello Polycount,
For quite some time I have been lurking around Polycount, but I never quite had the courage to post the stuff I was working on, seeing all the great stuff being posted.
A while ago some people told me I should post, because getting and giving feedback is worth it's weight in gold (figuratively speaking
).
So to start off I'm posting a piece I started quite recently.
It's the Ripper melee weapon as seen in the Fallout games.
The goal is to follow the original design as close as possible and produce a higher quality version of the weapon.
My aim is to make a nex-gen quality Ripper, 1k or 2k texture, 2 - 2,5k tris etc., but I'm not quite sure about those specs.
Below follow a couple of shots of where I am with it right now.
Critiques and comments are greatly appreciated!
The original as seen in the game
Replies
You should probably move away from the original for the handle; the grip is a bit awkward at the moment. Perhaps the pattern from a bicycle/motorcycle grip would work better.
Keep in mind that this is essentially a chainsaw. While operating, the teeth will spin quickly enough to be a faint blur. Also, the blood will tend to be in streaks & splatters. The teeth at the bottom of the blade needs an opening in the hilt. The small teeth are in a separate layer, one on each side of the large, moving chain of teeth.
It's been a while since I've posted any progress on the Ripper weapon I was creating.
With some school projects out off the way I finally had time to pick it off the shelf again.
Progress I've made since the last post:
- Redid the teeth for the chainsaw part (as noted by another poster!)
- Made a low poly version clocking in at 4198 tris
- Baked the normal map from the high- to the low-poly
- Upped the stakes a little for myself by approaching a PBR method (Using the gloss method)
- Started texturing the model little by little.
I am aiming to finishing this project soon so I will be updating it regularly.
Feedback and comments are of course very much appreciated!
Yes, It was mainly to keep myself focused on the task at hand which is the main body.
But from now on I'll change it to a neutral gray whenever I make the screenshots!
Because the handle is not exactly the same as the reference I'm working from, I had a little more freedom regarding the textures of it too.
I went for a sort off half matte leather look, but tried to keep the original colors.
While making it I learned a lot about modelling, baking and PBR.
Comments and critics about it are greatly appreciated!:)