Hey everyone! :) Wanted to start out by saying what fantastic work everyone has done on this challenge. It's been incredible to see not just the progress being made but the process breakdowns that are so beneficial for more junior and senior artists alike. There are definitely some techniques I've picked up that I hope to…
Hello, I'm trying to get through the diffrences between how the level looks in the editor and after clicking "play" button. I would like to capture my progress with 1920 1080 resolution the way it looks before i click play but after i get into new window my image looks way diffrent. It have other contrast new bloom and…
Their 3d printers are all FFF (fused filament fabrication), so they'll be printing using a coil of plastic of some sort. You definitely won't get 100% accuracy, but you might get close enough. It will likely take a few iterations to get the proper scale.. you might find things scale longer in one axis that the others. Or…
Hello Everyone! So, details! This raptor is my first asset to go through an almost full pipeline. It is my first using zbrush to such a large extent. So naturally I'm roughing through a work process. The beast is still kinda on its way to the finish line, and is missing a few odds and ends. mouth, teeth, tongue. With those…
No fighting all yours, I just couldn't follow It as It was posted around page 108. So I wanted It to be as straight forward as possible :) that is all I did, also the 108 had some things missing that you had to stumble upon like if you only just extracted the dota 2 test content I found I had missing parts like no map…
Hello, So i've posted the same question on the official forum of unreal, but nobody found an answer and i'm really curious to know if there's an solution for my problem. I'm currently working on a project on unreal and I'm struggling to get a nice quality with the sequencer custom passes. The edges of the meshes look…
Yeah sorry but comparing that movie to art of flight is a massive dick move. It isn't the same thing as comparing your 3d to actual game art. Art of flight had a 2 million dollar budget. The slow motion was done with a Phantom Flex which is a %50000 camera body. Just the body is that much. On average it costs 2 x the body…
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…
After 100% making sure everything is where it should be an looks like it should, Yes retopo 1st is what i would do. Now the why.? If you did not and tried to fix things after the fact you would be doing extra work and might run into issues down the road with "re-projecting", the way i do things is i like my LOW to also be…