Hi, I'm making a simple SciFi environment to learn unreal engine. This scene is very basic as you can see. There are no textures yet, just basic materials. I will be posting my progress. Please comment and critique.
Hi I am looking for a concept artist to create some concepts of environments for a prototype of an FPS game. Please send your portfolio to handyo@handyostudio.com and $/hour rate. Thank you!
Hello all! Just wrapped up a 3D environment that I've been working on in my spare time for almost a year! Hope you like it! Let me know what you think. Here's my video on youtube: https://www.youtube.com/watch?v=_4hAhF58cqQ
Having seen some demo works with DFGI/AO recently and having just above .5 skill at lighting, this happened over the weekend as some practice. Here are the changes with DF \o/ Maya, PS and UE4 Original Images: http://polycount.com/discussion/153856/ue4-skyrim-riverwood-environment#latest
I need to learn a sculpting package, is Zbrush the most prevalent tool used in the industry? I've played with both and I like Mudbox because it's very intuitive, Zbrush seems to be more powerful but the interface really throws me off. Which one should I focus on for environment art?
This is a cave environment I had been working on, I feel like it is almost done but didn't know what else to ad to it. The model was just for me just for scale, I wont have it in for a final render. Definatly have learned alot doing this project for my portfolio. Thank you Nick
This is a Sci-Fi environment I made for a school assignment. A sort of war-torn living quarters area that has been unused for for many years. The screenshots are from the Gamebryo Engine http://dl.dropbox.com/u/45748203/Rec_Building/Interior1.jpg http://dl.dropbox.com/u/45748203/Rec_Building/Interior2.jpg
Hi everyone, I made an urban environment loosely based off this image And here's what I got for blockout at the moment. Something seems off about what I got. Gonna continue messing around with it. Any feedbacks and/or critique is very welcome. Thank you for your time.
Wolves is a fan-made Mechassault game being built in Unity. We've been working for two and a half years to make the best game we can. We have a couple maps ready to go that could use an art pass by someone with experience in 3D. I've been handling most/all of the 3D art myself over the past couple years but trying to be a…