Recent graduate trying to hone my skills further with some freelance work, I do all ranges of character designs which includes creatures and mech! UPDATED PORTFOLIO ON MY SITE: https://jckyruan.wixsite.com/portfolio Contact: jckyruan@gmail.com If you have any other questions!
Hello Polycount this was done for the private project of a friend. He wanted to have a picture of one of his god creatures. A very god practise for me :) It's supposed to be the god of earth and pathways Malath that shows himself has a dark anubis jackal like appearance. I worked with photoshop and Wacom Intuos CxC vers…
My name is Timur Gimaltdinov and I make character design. I sculpt human, hard surface suits and creatures hi poly models, also familiar with retopologizing process and texturing. I'm working in Zbrush, Keyshot, Blender, Marmoset and Substance Painter. I can be contacted at gimtimur89@gmail.com
Hi, My name is Ye and I decided to make an amardillo set for the Mason Archer class, for the simple reason of how bad ass and tough these little creatures are! Here I have a initial concept and a few reference images, hope we could all have fun completing this challenge! :)
Proficient in Maya rigging and animation tools. Also knowledgeable with modeling and can fix meshes and UV's as needed. Can do people and creatures. traditional 2D frame by frame animation services also available. NSFW is OK, I have a link to newgrounds for that kind of work as well. I have both fixed rates as well as long…
Hello everyone ! I created one of the cute creature that we could summon in the game Gigantic.
It was a really fun project despite the lack of good references due to the fact that the game isn't - sadly - live anymore. model C&C are welcome :) More on my artstation : https://www.artstation.com/artwork/L2y5RK
Hey, I want to make wings with feathers for a game creature, should i uvmap a single feather and just have an array of individual feathers? Or do I need to combine them and create a unified uvmap and texture that instead? Thanks. I am just not sure how to go about uvmapping this
i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
Hi guys, I would like to find a setting in Maya's UV Texture Editor, that would enable me to prevent unselected wires to hide, while selecting faces in Face Mode. or post a picture of a mythological creature. Any help would be awesome with either of these requests, thanks. -kp
My name is Noel Hill. I'm an illustrator and conceptual designer and I'm currently accepting commissions. I specialize in Illustration, creature design and character design. For quotes and other inquiries, please email me at noel@ndhill.com To view more samples, please visit www.ndhill.com Thanks for having a look. Noel