Recent graduate trying to hone my skills further with some freelance work, I do all ranges of character designs which includes creatures and mech! UPDATED PORTFOLIO ON MY SITE: https://jckyruan.wixsite.com/portfolio Contact: jckyruan@gmail.com If you have any other questions!
Hello Polycount this was done for the private project of a friend. He wanted to have a picture of one of his god creatures. A very god practise for me :) It's supposed to be the god of earth and pathways Malath that shows himself has a dark anubis jackal like appearance. I worked with photoshop and Wacom Intuos CxC vers…
My name is Timur Gimaltdinov and I make character design. I sculpt human, hard surface suits and creatures hi poly models, also familiar with retopologizing process and texturing. I'm working in Zbrush, Keyshot, Blender, Marmoset and Substance Painter. I can be contacted at gimtimur89@gmail.com
Hi, My name is Ye and I decided to make an amardillo set for the Mason Archer class, for the simple reason of how bad ass and tough these little creatures are! Here I have a initial concept and a few reference images, hope we could all have fun completing this challenge! :)
Hello everyone ! I created one of the cute creature that we could summon in the game Gigantic.
It was a really fun project despite the lack of good references due to the fact that the game isn't - sadly - live anymore. model C&C are welcome :) More on my artstation : https://www.artstation.com/artwork/L2y5RK
Hey, I want to make wings with feathers for a game creature, should i uvmap a single feather and just have an array of individual feathers? Or do I need to combine them and create a unified uvmap and texture that instead? Thanks. I am just not sure how to go about uvmapping this
i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
Hi guys, I would like to find a setting in Maya's UV Texture Editor, that would enable me to prevent unselected wires to hide, while selecting faces in Face Mode. or post a picture of a mythological creature. Any help would be awesome with either of these requests, thanks. -kp
My name is Noel Hill. I'm an illustrator and conceptual designer and I'm currently accepting commissions. I specialize in Illustration, creature design and character design. For quotes and other inquiries, please email me at noel@ndhill.com To view more samples, please visit www.ndhill.com Thanks for having a look. Noel