Hello, My name is Steve, Im currently a final year Game Design student. I will graduate in July and after that, I would like to start my first major indie project - for that, I need a team to work with. Im looking for enthusiastic individuals to join with me in creating an indie team. Im not requiring people to have any…
So I'm a student myself. A knuckle head really.. Terrible artist to be down to earth with myself. but I'll try to give any information I can that I've collected from more experienced artists. Threads a little long and I'm busy with class so not going to take too much time with response. But these threads pop up a lot…
Umar.. Like I already told you in your previous thread: Always use reference! To clarify what I mean by "use reference" is the following: Looking at videos of the movement you want to animate. By doing this you can observe the subtleties of the exciting thing called locomotion! :D You can see how hips move, how feet move,…
Few games have managed to interest me as much as Bioshock:Infinite. Personally, I played the PS3 leak a week before the game came out, after playing for about an hour I decided to call my boss and tell him that I'd be taking the next day off and I proceeded to finish the entire game in a single 11 hour sitting. After…
My review of your site: - Way too small thumbnails overall, I shouldn't have to click a picture to see any detail. - The game category link image doesn't lead anywhere. - I can't save your picture or open them in new tabs. Just get rid of lightbox, it's fucking junk. - Don't show WIP as it'll look like you don't finish…
[ QUOTE ] [rant] Something tells me someone told you once that intersecting objects cause problems? Some numbnut teacher at some school or some widely distributed tutorial keeps telling people that all meshes should be one joined piece. While he partly correct, like a toddler that points at a cat and says DOGGIE!" The…
First off, why aren't the assets from your demo reel also shown as stills in your portfolio? I think they're probably your best work, and definitely a cut above what I saw in the stills. It would be nice to see the polycounts, texture work, etc. Texturing is probably the skill you should concentrate the most on developing.…
funny, I looked into this a couple of months ago by doing what mop suggested. From the side profile, current cars appear to have the A pillar (windscreen) pointing to the front axle, the B pillar (central column in a four-seater) pretty much inline with and on roughly the same angle as the driver's seat. The C pillar is…
We're looking for a full-time mid-level Technical Artist for educational anatomy/scientific apps at VisibleBody. We use 3ds max and Unity. Strong attention to detail is important. This role will report directly to me, so feel free to ask questions, or apply directly at the link below. The company is based in Framingham,…
Job Description Hard Surface Character Artist Visual Purple is looking Hard Surface Character Artist, who is adept at creating complex robotic and hard surface characters for Unreal Engine 4/Games. The ideal candidate would have experience working with the Unreal Engine 4 and expert level proficiency in Maya or Modo. The…