The scene looks good, however I think you're missing a lot of the elements that makes the scene look "real". Just look at the reference images. No bloomy glow on the floor, No awkward point light shadows from one light source. The reference image looks "real" and your scene looks kinda like amateur CG lighting. If you look…
So what I'm thinking of doing is simply quarantine that animation scene. What I mean is Basically I will keep the broken scene, since it has all the animations i've done so far and I will create a new scene, import my model and everything else I can salvage (facial rig, bones, etc...) and I will re-map the bones onto a new…
I have a question then (this is not to start shit, I'm actually just really interested) was this for a show piece, or was it more for just fun? I'm getting a bit confused here because although (i think personally) you have been given some great critiques that would clearly bump the scene up in quality, for the most part it…
I'm really big into music, and have been involved with the metal/death metal/hardcore scene since middle school, and its bands like these that disgrace the entire scene. embarrassing really. i have to admit that these videos are almost comical, but at the same time it actually makes me angry, haha. i would just like to put…
Revived a neglected portfolio piece that earned a “WOW 😍” from my biggest supporter, my wife! 🎨 Through various projects and mentorship roles, I’ve mastered hardware, software, art direction, and project management in last few years and of course still learning is why I love this industry. Getting ''WOW'' from loved ones…
For those of you using Max and the Source Engine, I wanted to share some new updates. Today I loaded an update to Wall Worm that fixes the Brush Material Exporter bug that wouldn't let you export the Material and Maps in the same pass (you had to export maps, then materials). I also added recently the ability to place and…
Hi everyone, I've been working on this scene for the last couple of weeks now, and I'd like some feedbacks. I wanted a scene in the Darksiders art style (mood & architecture) to add an environment on my portfolio. So I decided to go for the Makers as my main inspi for the architecture but also Warcraft/Blizzard art style…
So as the title indicates I am having a texture rendering problem. I am working on a scene and I wanted to use a default material, so I applied all the textures I had created to a default material and then applied them to my models. When I did so they appeared extremely white washed and thought that was strange because…
Freelance 3D artist looking for work. I'm based in Brighton in the UK and can work remotely or commute within the South East. My primary software packages are MODO and Substance Painter and I have experience building environment, prop and vehicle assets and then using them to build scenes in Unity, carrying out…
Hi Everyone, This is my first post here and my first finished environment in UE4, I know there is always things to improve but after spending about 3 hours each night after work for 3 months I decided it was time to wrap it up and move on. In my next project I will further develop myself and my skill set to create an…