Say what you wish guys, but if it wasn't for piracy, 99% of the people here, would have never be here! Remenber that old 3dsmax* torrent that started it all for you? yeah... ;)
http://www.autodesk.com/us/3dsmax/how-to/2010/ on the menu bar, click customize and custom UI settings. To modify the default settings. Or you can just save the scene as a MyStudio_ConfgD3d.max
Ah, so It allows to have up to 8 textures to mix together using vertex color and alpha. A bit of an offtopic, but first thought I had after reading a title is split UVs of vertex color/alpha to have rough transition between values. Not sure it even makes sense with other software or file formats, but 3dsmax allows for some…
Hello guys, I'm from China and I'm a 3D modeler these are my 3D architecture works. I hope to communicate and discuss with you. I used 3dsmax create model and render by Vray.
Hi, I am a 3dsmax user and would like to pick up the basics of Maya too. Anybody know of any good tutorials / websites or books that teach Maya from a Max users perspective? Thanks.
A quick shot at making some Lava Rocks! Modeled in 3DSMax, Sculpted in Zbrush, and textured using the Quixel Suite. Rendered in Marmoset Toolbag. https://www.artstation.com/artwork/XDNWL Let me know what you think!
Hi Polycounters, i present this model i'm working in mi free time, i want all comments & reviews necessary. what do you think of the topology i work to 3dsmax full.
Personal work. High poly model done with zbrush and 3dsmax. Rendered in Keyshot. About 25h of work captured and squeezed into a little bit more than hour timelapse. Timelapse: https://www.youtube.com/watch?v=mugbbtlkFZg
Hello community, i have an issue with normalmap baking using the projection in 3dsmax. I´m using an highpoly model and an lowpoly model with the uvw coordinates. After the rendering the normal map looks screwed :( What could be the reason for this issue?
.. o Don Tancredo el verdugo, in spanish.:poly124: Inspired a by a character from an old argentinean comic magazine. It was about Week of work... just for fun. Soft: 3dsmax+Zbrush+PS+Artrage+Meshlab Crits always welcome:thumbup: