Brian's morning rage has subsided...nitrous has been nuked, all systems returned to normal. For those suffering similarly, you can revert back to your Direct 3d in Customize/Preferences/Viewport/driver settings and have max 2012 work like you expect it to. Looking forward to Nitrous in max 2015 when it works
Drawcalls are unlikely to be your bottleneck (especially if its an interior environment). For context, GTA 5 (2013) had a couple thousand drawcalls per frame outdoors (https://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/). If they do become a problem, you can start merging similar meshes together in editor…
Some old assets that I made back in 2013-2014 for a personal project. It was a pretty big area of terrain that was going to be like a small miniature railroad. But I decided to scrap it because it wasn't good and was never getting done. I had about 50 assets including some trees and such but I decided to only re-render the…
I've been working with UE4 for quite some time and one issue that really gets on my nerves is Modo's erratic FBX behaviour. I run 10.1 and no matter what version I choose (2015 or 2013) when I save my mesh it rerranges IDs order and all my materials inside UE get screwed. Is there a fix for this?
Hello everybody =D I'm glad to come and share a personal project that I'm currently working on! I'll be posting updating as much as I can. I'm following a concept art from halo 4 that i saw being used in halo4 Forward unto dawn and in some cinematic too. I think Halo have a Awesome world with a very peculiar Art's style,…
Reallusion's 3D Character Design Contest 2016. All the textures were painted by hand, except the ones for the skin, for those i used reference real photographies hello, my character is inspired by the world of The Witcher, but with sexy touches, hope you like it, greetings. https://www.youtube.com/watch?v=BSwZz0RvsOM Wip.…
I'm trying to rendering a scene (250 Frames) in the middle (148 - 155 frame) its coming Autodesk error report contains following files (3dsmax_minidump.dmp, dmpuserinfo.xml, dumpdata.zip) for rendering setting in a TGA image sequence, (Setting: 32-bit, compression & Pre-multiplied Alpha) Version 3ds max 2016 & V-ray…
Hey PC, long time no post. a couple of us thought it would be a good idea to start a thread for this contest so people could post some of their WIP's. It'll help people get a feel for what's already getting made and hopefully help out the community avoid any conflicts in the long run. In no way does it mean anything anyone…
Hey all, So I bought a new Perception Neuron mocap suit to help with my indie game and it's fantastic. Only problem is I'm getting some really weird results when I import the mocap data onto my biped. I'm posting here because the Perception Neuron forms are pretty much dead. When importing BVH data onto a biped in Max…
Hi everybody, I'm currently looking for an Autodesk 3dsMax or Maya (2012 or 2013) second-hand licence. Interest by reselling your old Autodesk licence or for any question, you can contact me or send me a message by private message. Lefebvre Jonathan - lefebvrejonathan.pro@gmail.com Thank you. (If I'm not in the good Forum…