Fellow members, This my first forum post here... For starters, Im a Computer science student at the University of Amsterdam, 21 years old, nice to meet you all ;p Ive been able to get my hands on a google sketchup of out University building ( including materials an interior ) roughly that is.. Ive been trying all afternoon…
Hi everyone, I have an Issue with Zbrush, the scale of the WHOLE scene has been changed to 1/10 000 of what it was . Its appeared to me when i tried to import stuff in max that it was very small. I though it was an issue of the export and let it go. But when I imported an obj from max in zbrush, its looked sick big. I…
I am trying to move a project from Maya LT to Maya (finally upgraded). Due to the polygon export limit on LT, I broke up everything logically and exported out the FBXs with embedded media to preserve materials. Then i copied all the texture files into the new SourceImages folder. Everything is working ok, but every time I…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
====Day3 progress==== * after settling on the final low poly mesh I used UV master in zbrush to get the UVs in place * then I exported the both a highpoly and lowpoly version of the model and to bake the details within Substance painter, and started painting only within the base color channel as I am still not sure on what…
Hello! Introduction: I've been wrestling with the problem outlined in the title where I have a long animated sequence of a character comprised of many parts, rigged onto a simple skeleton. For the record, I did not build or rig the model, rather I had it commissioned for the project I'm managing. At this point, I'm the…
Job Description Here’s the Deal We are a full-service esports company that creates, manages and monetizes competitive video game leagues. We build a title’s competitive community from the ground up, growing it into a unique, professional and world-class esports operation. We manage all league operations and produce expert…
Job Description Here’s the Deal We are a full-service esports company that creates, manages and monetizes competitive video game leagues. We build a title’s competitive community from the ground up, growing it into a unique, professional and world-class esports operation. We manage all league operations and produce expert…
I'm creating a single player only game, that is high intensive along the lines of GTA/Arma, with a 30x30 km map, and about 220 km of it actually be populated (meaning it's the land mass of the island), with 3-5 areas of it with HIGH density objects/assets. I want it to work on 4 GB computer from like 2018/2019 on lowest…