I worked for Mondo Media for 9 years, and it was awesome working with so many different game developers. We got to work on a lot of cool projects, got to know a lot of people, got to try out many different styles. I liked the constant change, but we also got some longer projects in there too. I think it's a great way to…
what about an even simpler, youtube style like/dislike? the most awesome entries should have the highest number of likes. Isn't the reason youtube adopted the system because when people like something, they just whack 5 stars on it.. think about this: you go through the entries in order.. awesome, 9 points.. oo, that's…
Still hasn't resulted in violence yet though. Atheists don't face anything compared to non-whites, non-straights, or even disabled people. Hate crime offenses based on sexual orientation continue to be the most physically violent: Total Hate Crime Offenses, 2007 Violent Crimes, percentage of total Race 31% Religion 9%…
I am having the exact same issue and this is almost 9 months later that this problem hasn't been addressed? I just found the exact same texture and did the exact same steps and the results were the same, so nothing has changed in any of the later versions of Quixel mixer & Bridge. Also its not as cut and dry as this, I…
Hi Eric, thank you for your answer. I also think a more decent AO is better. I agree with you on that memory issue, this tiny scene already requires 24MB with 9 directional maps... Will see how many Lightmaps would have to be calculated when there are a lot of objects in the scene. Do you think it's possible to achieve a…
Well... whatever happens, happens. We shouldn't stop progress,ever IMHO. Who knows? Maybe we'll never invent AI that can 100% replace the artist,laborers,etc. Maybe the extent of AI would just be a really really amazing Retopo algorithm or a "fact checker" algorithm to see if there are any glaring faults with your prop…
Adding to the Allegorithic related sessions at GDC: Give life to your 3D art with MDL and NVIDIA Iray in Substance Painter on Wednesday, March 16th at 9:30am. It's a sponsored session during which NVidia will showcase the new IRay and MDL integrations in Substance Painter. An End-to-End Approach to Physically Based…
Strange. I did stumble across this post I don't know if it will help or give some insight. http://polycount.com/discussion/88372/xnormal-normal-map-artifacts-blue-yellow and this thread: http://polycount.com/discussion/98373/normal-map-bake-artifacts-warning-9-screenshots Can't say I have ever had that exact problem in…
Just something to keep in mind. If you're doing unpaid overtime crunch on QA, you're robbing yourself of time and energy you could have put towards your portfolio. Finding a low stress 9-5 job with consistent hours will be easier. At the end of the day, if your portfolio is good, you will find work. I've seen multiple…
One thing I'm noticing is anti aliasing is always on in 3do even if i turn it off. Is there a way to completely make the rendering of pixels super square (it always tries to smooth/blur the pixels together in 3do)? Also in 3do is there a way to tile the plane mesh by like 2 in each direction so i can see how the seams look…