Role Texture artist roles include special effects, textures for main characters, npcs, terrain and Interface art and icons. Requirements [*]Great 2d skills using Photoshop or equivalent [*]A great attitude [*]3D skills using any package a huge plus [*]Desire to see something from design to completion [*]Experience not…
Hello people. I was working on a substance project for a long and I wanted to do the finishing touches today for the final renders. the save file has always been blank (A file that doesn't have an assigned program to run it if you click on the file to open it ) I always opened the project IN substance painter. But today I…
This thread is for my UE4 Environment: 'Camp_Hangar', to show my progress and work across the next few weeks. I plan on making: 'An Aircraft Hangar turned Refugee Camp, Abandoned not too long ago. Set during a Golden Hour, in the springs of Eastern Europe, overlooking the Carpathian Mountains. A realistic style 3D…
A post to keep track of work done on my entry for the 2017 Creative Contest, thank you for taking time to look. Day 1: Deciding a champ to write about. As suggested by my husband, played a game of ARAM and chose the first champ I played as; Morgana. Looking at what little there is to her lore, I have quite a bit to work…
Alright, update time! So the grow select or select by angle didn't work unfortunately. A lot of the same behavior as the element select carried through to that method. The STL check did work on some cases paired with a turn to poly modifier, so thank you on that. I assume the meshes that that method didn't work on are too…
People think display>Edge distortion is broken / useless , it is in fact not broken or useless, it's just that it takes the oft forgotten W coordinate into account. A coordinate that gets some pretty wacky values in it if you use some of the unwrap buttons. The following was achieved by selecting 3 faces, hitting reset…
Actually double smoothing in Max is exactly what creasing does in Maya. In Max: Put one TurboSmooth with 2 subdivisions with "Separate | Smoothing Groups" on and then another Turbosmooth without the Smoothing Groups option. The equivalent In Maya: Select all the hard edges have them have a crease value of 2 (always use a…
Fiverr has worked quite well for me. I started in 2017 and took a while to get traction but in 2019-2020 I was basically working full time from Fiverr orders making around 15-20€/hr, which tbf is not huge but well above average salary in Spain. I have since reduced my presence there to focus on my full time job but still…
I guess my main concern is that I'm a college graduate in my mid 20's who really needs to establish a career. I also made the mistake of taking out $35,000 for student loans, working only on class projects, and generally not being focused on the craft while in college. As I've been working on my portfolio for the past…
Hey man, I didn't start doing 3D or studying art or any of this stuff until I was 26. I cashed in my stocks and 401k (which wasn't much), and scratched tooth and nail working crazy hours while studying and going to school until about age 30, before I was a competant and employed 3D artist. I'm 33 now, with a chunk of…