thanks for the feedback,keep it coming. Cholden-when i said cartoon i meant kinda like the soul caliber look, as for the wires and flats the wires were posted earlier and i will post flats soon.Again thanks for all your c+c,this is not a throwaway remark, i do make notes on all feedback and try to use it on my next…
I have no idea where and why the hell you are using reset xfrom on any part of the rig (it's for resetting geometry transforms, not bone's), but I'll ignore that. It sounds like you're experiencing the common problem with IK solvers instead: If you have an IK chain, and you link the root bone to anything, it'll not…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
1) It depends on a lot of factors, for instance the type/size of studio you are working at, the type of game you're working on, number of other artists on the team, etc. If you're an intern or a junior artist, more than likely your art lead will start you off with smaller assignments to gauge how well and how quickly you…
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
Different games on PS1 did that differently. I remember Resident Evil 1 and 2 had characters having limbs being separate meshes from the body. So i presume they animated them as separate pieces, probably done procedurally. Some games like MGS had a vertex animation. It's very notable effect, when mesh always kinda warps,…
HI PC, this is more of a simpler problem but one which is giving me a headache none the less, I'm trying to texture these bedsheets with a striped pattern going from left to right and realize that'll be almost impossible to get the pattern to properly deform with each fold once it's decimated, i know it could be solved by…
I've recently had to take a looker at at composing screenshots at several environments and it got me wondering. Why are most environment concepts done with a high, instead of lower, angle on the scene. Obviously, most of the time you want to compose your shot relative to an observer so that would be about 5-6ft off the…
Hello Polycount Forum, Here's a project I have been working on and off for a little while. It's based on this Samus Aran fan art by Ivan Flores: Some of my references: Here is my progress so far: Now I wanted to avoid doing the same mistake I did with the torso (adding too many details before I got the general shape and…
@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…