I wonder how that'll work out. I mean I sort of like the idea, but it seems so easy to cheat and so hard to check. In modern warfare there would be people who asked you to join a room to do "headshots and achievements", wouldn't this just create a "rate up" version of this? That's actually a really bad idea. You will…
Hey thanks redgryph. All those fish sculpts I started with the polysphere ztool because I knew there were just going to be for fun and if I ever wanted to take them further I could just retopologize them. I start using the move tool to bulk out my shape then use the clay tubes to rough out the shapes and get the curves I…
Studio Wildcard is looking for an Environment Artist to join the ARK: Survival Evolved team here in Seattle, WA. Responsibilities: * Create environment assets that make our concepts come to life * Iterate on game assets with cross functional teams and leads through prototyping and critiques Requirements: * Minimum of 2-3…
War of Rights The Team Campfire Games is a company of highly dedicated developers, currently working on their first game. When development was started on War of Rights almost one and a half years ago. It was done by two rookie developers with close to no experience in game development. After a while we began taking game…
Thanks for organising the contest - it was great fun and though I've not hit the deadline it was good to have a tight focus on a personal work and I really enjoyed the process. The work created has been really really impressive, and in addition it's great to see some less experienced folks participating and working through…
Hello, I'd like to ask you why uv packers are so stupid and treat uv islands as convexes? I've tested: -3ds max packer -uv-packer -xray unwrap -polyunwrapper and all of them worked similar. Check out this screen from the official uv-packer website: Is there any better plugin\script that can handle packing of uv's?
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
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Long time no update, feels like work has taken over my life :sweat_smile: Alternative Outfit Ideas 'Humungus' Pyro Style Something in the direction of 'Mad World' - black and white even?! Or hand-painted diffuse, like Quake skins? Minimal Progress Since last update, I tweaked the model some. Tried different poses to get…
Hello everyone, This is a light tactical Vehical created as a practice project. The asset is made for real-time / game use. Modeled in Maya. Feedback and critiques are welcome.