Hey Polycounters, I currently live in Cardiff CA with two other roommates and we all work at High Moon Studios. Unfortunately our one roommates contract will be up soon and will be leaving at the end of February. So though I would reach out on polycount and see if anyone in the areas lease was going to run out or was…
Fredrik Hultqvist, Dominance War & Unearthly Challenge organizer and founder, announced today that he is resigning from his positions. Who is he leaving those events to to be organized? Find out that and much more after the jump. [caption id="attachment_4482" align="alignleft" width="140" caption="Fred Hultqvist, DW & UC…
Welcome to our 9th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of October the theme will be "Mounts and Summons" ---The competition the idea of the competition is to create items in a friendly environment and with the feedback of the other…
Welcome to our Dota 2 Monthly Community Competition #21 The theme will be based on this cosmetic list We are getting the 3 heroes with less cosmetics that are supported to work with. We are also keeping the SINGLE ITEMstyle, If you want to work on a set and post it here for feedback is totally fine, but just post one item…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
@Eric Chadwick I use that as well! I find it handy even for some sites that have a dark mode, because with dark reader you can also control the contrast and temperature. For example reddit has high contrast that bugs my eyes, but with that extension I can adjust it for comfort. Polycount is perfect as is, of course.…
Hello, I'm new to polycount and I hope I'm using the site correctly. I'm currently working on an anthropomorphic tiger with overly detailed armor.The character is my own and the armor is by the artist Woong Seok Kim Armor Reference (https://www.artstation.com/artwork/RYKWDr) My goal is to create a game ready character that…
I've never heard anyone say that, especially on polycount. You typically want hard edges on spots where there is a drastic change in angle on your mesh. Where you have these hard edges... you also want to have a split in the UV shells (and those shells separated in UV space a bit or it doesn't matter). There is another…
I am sure I am just rehashing whats already been said, but in this community you don't need mentors, polycount IS a mentor. Quite literally hundreds, if not thousands of them. All joined together as a massive database of knowledge ready for you to suck down with all your "dedication" and "passion". Cant figure out…
... and it's closed. This kind of attitude is not tolerated here. The OP has earned a two week cooling off period. If they cannot show restraint, they will be banned permanently. As for the rest of you, don't take the bait. The Gib thread doesn't mean it's open season here for people to respond with negativity; that thread…