http://cgarena.net/gallery/images/character/rey-clayrender (oversize image disabled by moderator, original here: http://cgarena.net/media/com_hwdmediashare/files/04/23/db/45e00d836853db0473708db1e00327b7.jpg">
@Assani: Joe (Earthquake) and you were right about Freeze Transform. Freaking weird Maya data . . . WIP 23 Head Albedo Head Gloss \ Head Transluscency Head Subdermal
hi, created a zsu-23/4 shilka. i think the texture is a bit on the busy side though. but i want other peoples opinion before changing. polycount is 7400, textures are 1024 diffuse, 1024 specular, and 1024 normal.
I've made this thread for people to post and edit their entries up until the contest deadline of August 4th, 2014 23:59 PST (GMT -7). Note that edited posts have visible time marks.
An American football? grippy lines? You mean the stitching? http://www.answers.com/main/content/wp/en/2/23/Wilson_American_football.jpg Seems pretty straightforward. Model in lower poly and use subdivision?
from what i've seen, about $100 more than the 23" versions. edit: http://www.tftcentral.co.uk/ that is an excellent website to do research and check reviews of any monitor you're going to purchase.
Thanks a lot for the tips Oranghe! I will definitely be taking your advice into account next time I start a drawing ^^ Thanks! I like variety ^^ Day 23 - Male anatomy study
Hello, I'm new to the forum and new to 3d-modeling in general. Have been spending a lot of time lately researching topology and what makes topology acceptable and have been trying to get better. Here is a Glock 23 I'm working on right now, I am planning on baking a high poly to low poly for a game asset. Let me know how I…