I'm quite confused by rigging and I was wondering if there are any experienced riggers around who can share their insights. I've created a model and a rig for a character and I created a character set called MainCharacter. It was created as a clean empty character set, and I only manually added all the desired attributes…
Hey guys! Asume you texture a character (Body + Props) and have a limit by one 4K texture set. This is a 4K-Texture-Set : is that correct, can i layout it that way? So asume i want to give "Body" and "Props" the same "Texture-resolution" Body: 2K-Set Props: 2K-Set Like this: arent there 2x2K's unused?? Am i wrong here?…
Hey guys! I'm creating many assets for the Asset Store. When I am texturing I go through the same process with each model. So I'm trying to create a template in which to load the models so I don't have to do the set-up each time. The problem I have though is that I can't copy the bake settings from one model to another.…
SP create a texture set after each material zone but not when you check "Create a texture set per UDIM tile". Is there a way to make SP create a texture set per UDIM tile AND also for each material zone?
I have a scene file with these lightmass settings, and it looks like they're editable through the world settings. But when I add a directional light by hand it doesn't have world settings by default. How do I add whatever parameter to access these?
What's up everyone?! It has been a while since we haven't done a meet in Tokyo! Would you guys be up for one on the last week of November maybe on the 24th or 25th? Nothing fancy, just food, drinks in an "Izakaya" and people with the same interests in 3d or 2d game art or VFX to share some discussions and experiences. We…
Bigger size thx. for the crits/comments in the WIP thread, now I call it finished. I am going to use this rock at a midpoint of map (which is in the make) as a sort of "meeting place" or "central" - object. 1085 triangles & 1024^2 maps (diff/spec/norm) help to look like it looks. Textures where built using photos which I…
A while back I submitted an armor set for Dota 2's Omniknight. After thinking about it I wasn't really satisfied with the final submission so I want to remake it into a better looking set. I was wondering if anyone had any critiques, suggestions, or tips (especially on cloth) to help create a better looking set overall. I…
hey I know its a bit early this time around but I was just curious anyone hitting to GDC this year? Im gonna try to go. Maybe we could have a polycount meet up or something? hell youtube has it dunno why polycount dosent! EDIT:::: http://www.gdconf.com/?cid=GDC08_CADEX1 Feb 18-22 San Francisco , Moscone CenterHOTELS…
Hi guys. I'm trying to texture a griffin model I've done and I'm trying to do it in 3dsMax (2010). I'm having some troubles about how the texture is shown on the viewport. I've followed this post: http://www.polycount.com/forum/showpost.php?p=1006675&postcount=14 I know that post talks about setting up 3dsMax for Low Poly…