At that small polycount you may be able to drop some triangles from the face and/or hands and add a loop to the elbows. Does the Male marine have a double knee loop at the back?
it looks good! but if you ever wanted him to animate, it'd be difficult with such few loops in his torso, arms and legs. just one more loop and it'd be good for aniamtion.
With handplane, you can add support loops, bake an object space normal map, and remove the loops on the final low poly before generating the tangent map from handplane.
You can loop emitters in 3ds Max using Particle Flow. Similar to the methods in this thread: Looping particle effects? You could probably do something similar in C4D.
Hi cromadbomber, here's the object in blender with that same object. You see the loop is also "hard/sharp" and has a crease on it, but when subdivided it keeps the loop sharp but still subdivides it.
There's always this script; http://www.mariussilaghi.com/products/smooth-edges Or select the loop and use FFD modifiers...not quite the same feel though..maybe hiding verts not in the loop will freeze them?
Since loops are all the rage these days, I looped up an old animation I was working on about a year ago. Nice break from scripting and blend trees, hah.
I just released a script for 3D Studio Max which lets you straiten edge loops while using geometry constraints. The default loop tools one doesn't work with constraints, and none of the scripts I've seen support all of them either. You can grab it here: https://gumroad.com/products/VCuog/ or watch a video about it here:…
hey guys. I know there’s some plugins that do this, basically I’m looking for a way to get nice rounded/beveled edges without using a bunch of edge loops and sub-dividing. Sometimes the model is a bit complex and putting all those edge loops around just to get smooth edges is a major time consumer. I use Maya if that’s any…