Hi, everyone! This is my second 3D work at ZBrush. For texturing (if possible call it texturing ha-ha) used Substance Painter. I need some critique about general things which i should consider in the future
The Heat Of War (T.H.O.W) is a fantasy style multiplayer teamplay mod with 4 teams Human, goblin, dwarf, elf and we are looking for modelers + animators to make the weapons + characters. The website adress is http://thow.bravehost.com
I'm making his thread, for some possible critiques/suggestions for some character art works I'm making. Here's a High Elf I'm making. I canceled it because I'm working on something else. Current progress
We are moving on to project 2 which consists of picking a concept weapon from a pretty good variety of images. 1000 tri limit. 512 textures. Here the concept that I have picked. If I'm not mistaken it is a High Elf weapon from Warhammer.
I think this is a good idea. I'd done something similar with that elf swordfighter: If I were going to rig it, I'd probably make an extra eye bone that would follow the eye's up-and-down rotation and rig the entirety of the sphere and the upper eyelid to it.
all I gots on is a robe..and me and the missus are putting out presents for the little one...wine..fudge..and then back to uncharted 2..... Merry Christmas Polycount, May you all get what you want from that jolly old elf Jesus
My work from 2012 here might also help elucidate some tinier texturing things I learned. http://polycount.com/discussion/113859/erasam-emberhart-obese-blood-elf-engineer-blizzard-student-art-contest-2012-charac
I use ManicTime as well, great little app. Except It's forced me to uninstall some of my much loved games when I saw how much time they were eating. r.i.p my lvl 80 night elf rogue. :(
Started working on a portfolio piece. Based on concept art by the amazing Tooth Wu: https://www.artstation.com/artist/tooth This is the concept on the Left and the blockout on the Right. Finall Finished! model…
I'm working on a stylized statue I made myself in Zbrush and moved to do the low poly in Blender and I want to have my retopology finished and looking clean. Anyone could give me tips where to fix it and make it better?