In my internship I quickly noticed that entry level 3d artists are rarely needed unless you work in an outsourcing studio. Better learn one of those combinations as well
Blueprints, Houdini, coding languages according to your target game engine
If you want to make 3d models for games, I recommend learning how to import/setup content in a game engine, maybe how to build a simple scene + lighting. This way you are able to get an accurate preview of your content. To learn, you can check out the engines' documentation, download and inspect sample projects or follow tutorials.
Generally good to become proficient in research and debugging problems.
Another thing that can help is doing sketches or overpaints. Not with the intend to produce pretty images, but to understand the subject better.
If adding scripting or rigging to your skillset means you get better results then it's worth the effort but don't work under the assumption that a wider skillset will compensate for lower quality output and make you more employable because it won't.
Replies
Nowadays? Everything. You will find for everything a Youtube tutorial :)
In my internship I quickly noticed that entry level 3d artists are rarely needed unless you work in an outsourcing studio. Better learn one of those combinations as well
Blueprints, Houdini, coding languages according to your target game engine
Or
Rigging, skinning, animation.
Or
Concept art, UI/UX
i think what is worth is:
rigging (+ is scripting)
grooming real time
If you want to make 3d models for games, I recommend learning how to import/setup content in a game engine, maybe how to build a simple scene + lighting. This way you are able to get an accurate preview of your content. To learn, you can check out the engines' documentation, download and inspect sample projects or follow tutorials.
Generally good to become proficient in research and debugging problems.
Another thing that can help is doing sketches or overpaints. Not with the intend to produce pretty images, but to understand the subject better.
Learn to be good at the job you want.
If adding scripting or rigging to your skillset means you get better results then it's worth the effort but don't work under the assumption that a wider skillset will compensate for lower quality output and make you more employable because it won't.
if self learning, you can maybe get beginners stuffs, but will have many directions and will be unsure to which one will be helpfull,