Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…
Okay so this didn't work. I open up the Sandbox Editor 3 and try to load one of the .cry levels I created in the 3.3.7 build and nothing happens? It just kicks me back to the editor without - seemingly - trying to load it.
Jeez, old boys clubs. If theres one singular thing i hate above all else it's the management creating pockets of staff higher than others, in the same team when they do the same job because there friends. Good luck Cry ;/
There wasn't any documentation outside of what the community generated for other community members - but to be honest this wasn't entirely unusual back then. Crytek did eventually release a better SDK for Far Cry, but it took a long time, and I suspect by then most others had already moved on.
I meant to post this the other day - It's the very beginning of the story for Kindred, a girl's death. It's jsut a draft, so it is changing, but here's hoping I'll be able to finish the whole thing before the end of the day! ---- Her knives flashed on her hips as she raced across the roof, her quick feet racing across the…
For those of you who weren't able to attend Siggraph this year Crytek held 3 workshops for their new Cry 3 Engine. You can find the files/tutorials here: http://www.crytek.com/cryengine/presentations The tutorials covered the following:* baking destruction animations * particle effects * and max scripts Enjoy
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
OMG, im so sorry but I have been so busy with work at school and haven't actually had the time to start this workshop!! T---T I hate not doing something when I've said it so Ill actually start when this semester's over and I have free time!!!! Sry for the delay...i know your waiting to see my awesome modeling…
Hey all, Been working on this guy forever and I was using him as an example model as I taught a class on modelling and organic sculpting. Thought I would share him with you. Modelled in ZBrush, polypainted in brush, textures created in Photoshop, low poly from Max, shirt was created in Marvelous Designer and Maya rigged in…
@PatsuKiki: Thanks for the feedback. the detail falloff was due to those areas being covered by hair as you can see in the new shots. @praetor187: Thanks for the comments man! I think I'm finally done with her. Here's a bunch of real-time shots in the cry-engine. I'll probably make some breakdown vids of her.