Hey all,
Been working on this guy forever and I was using him as an example model as I taught a class on modelling and organic sculpting. Thought I would share him with you. Modelled in ZBrush, polypainted in brush, textures created in Photoshop, low poly from Max, shirt was created in Marvelous Designer and Maya rigged in Max, rendered in Marmoset 2, and lastly, his cut was animated with APEX form NVidia. The bike was done mostly in max with a couple components brought into ZBrush for polishing. All and all I learned some pretty cool ways of working with this mesh that have sped me up, a lot. Requires a lot of back and forth between different packages, but in the end, you can't argue with the speed of the results.
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Also, here is some technical information,
Jax is 50k and the bike is slightly over that.
Jax is using 4 materials, split between the clothing, his cut, the head/hair and the arms. The bike has the same with the chrome bits on one, leather and rubber on another, shiny metal bits on the third and the matte metal on the last.
I plan on making several iterations of him at different polygon levels, this is the highest and I'll start baking down from here.