Hello there!I'm right in the middle of a project at school and I need somew urgent help.. I'm supposed to layer snow on top of my CG object. This is supposed to be CG elements matched into a real life plate, so no game asset approaches (unless they look good ofcourse). My CG object (thors hammer) is supposed to be jammed…
Hi guys, I have an object within a semi transparent sphere. The sphere seems to block all GI, so everything within it (the entire scene) is just black. It's very clear if I have "Show voxels" on. As soon as I disable the big sphere everything is within, it looks fine. Is there anything I can do to make GI run within…
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the clock was easy, there's always a distance between LCD and protective cover (glass, perspex) where as this looks like the LCD is ontop of the glass with no gap therefore must be CG. Bad CG. The reason I got tripped up on the door is I thought no wall could be that clean... And tower bridge is so CG, how can anyone think…
Hello! I'm currently studying an MA in Visual Effects Production (Compositing) at Escape Studios, I'm looking to collaborate with a CG artist for a Module assignment.If you have a CG asset that I could work with to comp into a shot/if you have a vision for a shot you'd like me to comp your asset into I'd be happy to…
What is the cause of these blotches that occur mostly on big uniform surfaces, such as these walls? Using 5.3.4f1 with Realtime GI only on Default parameters. http://forum.unity3d.com/attachments/beztytulu-png.179570/ http://forum.unity3d.com/attachments/charts-png.179571/ Scene GI view that shows some clue is 'Lit…
Hey, Is there any plan to be able to keyframe 'camera orbit distance' and the 'voxel scene fit' parameter to get better control of GI during animations? I'm doing a camera fly-through of a scene and I'm finding it almost impossible to set global GI parameters that work well for all shots. Camera distance relative to…
Not an expert but I think you can consider all factors around 3 main topics to emulate a photograph: Light, Contrast(both darkness and color) and Composition. You have interesting angles and good compositions but light and post process setups are clamping too much information. What I mean is there are too much whites and…
Hi PolyCount, I am not sure if this is the best group to post this but if it is then moderators please move it to the appropriate place. I am wondering if there are any sites setup on the net for CG artists to lookup other artists to form a collaborating group to work on a CG project. It does not have to be for a paid job…
Thank you for your replies. The main reason I chose the cghubs.com domain name was to keep the same idea as cghub.com. It's easier like this. I know the site is still young, I know the submissions are not yet up to par with the old cghub.com site or the newer ones, such as Art Station. The market is not saturated, and…