Just watched this video and was wondering if we could implement this for ue4, does ue4 even use sRGB for rendering? Here is the video https://www.blenderguru.com/tutorials/secret-ingredient-photorealism/
Is it possible to render out spherical images using ue4. I am not sure ue4 has spherical cameras. Looking into this atm. Any knowledge that can be shared I appreciate it. Thanks.
Hey everyone, I'm going to be trying to build out my first full scene using UE4 based on this concept. I've focused more on prop art, but want to attempt to build up a full scene and learn UE4 as well. I'm probably going to remove Batman from the scene, to put more focus on the environment. I was thinking it might be neat…
Hello fellow Polycounters, This is a thread I'll occasionally update with my progress on a remake to The Neverhood I'm making on UE4. It's not the full game, just the demo parts, and I'm doing this to learn how to develop games in order to continue making my original games afterwards. I'm showing everything I do live every…
UE4 Environment Artist Classification: Independent ContractorDepartment: ProductionReports to: Director of ProductionDate: November 2016 Position Summary: Model, texture, and create interior lighting for architectural visualizations in UE4 Required Qualifications:● A link to your portfolio● Knowledge and experience working…
Hey, guys. I tried looking for a similar question out there, but I couldn't find anything too helpful. Basically, I'm trying to create a small room in UE4 using non-modular architecture. The walls are all one piece while the floor and ceiling are separate. I usually work with modular pieces, so I'm not sure how to approach…
Is this possible in ue4? If I animated certain uv movements of a static mesh. Can this be imported into ue4 and it would work accordingly with textures.
Hi Polycounters! I did some Mars work and it's still very WIP. UE4's lighting definitely needs some work. Would die for a cryengine like TOD system. :smiley: It's really tricky to make some specific atmospheres in UE4. Currently using a Directional Light, a Skylight and an Exponential Height Fog. Will post updates soon.
Hello i have some questions regarding UE4's landscape blending shaders. Is it possible to height blend more than 3 materials? From the research i have done and the errors i get myself it does not seem to be possible. One year ago another user asked for help about this but apparently no one knew if there was a solution:…
Hello everybody. Are spec and gloss maps from DDO legacy compatible with UE4. I tried it and materials looked more diffuse then in marmoset viewer which is bundled with DDO legacy. I inverted gloss map and plugged it in Roughness slot of UE4 shader. Cheers, n1k