Looks like a great beginning! Designer is super powerful, it just takes some time to fully master the various nodes. Here are some tips for each material: 1. The normal map here looks quite intense, when you might want to use a combination of height and normal. Height for the big shapes, then normal to add smaller details.…
From time to time I do some effects work, mostly rendering simulations to cards. These plugins are great at producing some amazing effects. They're all high end effects packages but that doesn't mean they can't be rendered and incorporated into games. The advantage of using simulations, is that you can often make them loop…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Hey! Back with a new portfolio project, after it was recommended to me by a Lead Character Artist, and Recruiter. I've settled on this concept of mine for now: For some preliminary work I've also done a few hand studies, as they were a bit weak in my previous work. (I believe the 2d refs are from Klaus? They're not my own…
[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
The City of Angels is now the city of the undead. And so we need your help in creating the sun soaked backdrop to a full scale zombie apocalypse set across the iconic Californian city for the next instalment of the world renowned Dead Island franchise. Are you an Environment Artist with experience in building a range of in…
So I'm planning on entering the Substance Painter contest . Maybe improve on my texturing. Anyways like the title I'm focusing on Ice Cream and sweets. I'm also cross posting from the my thread on the substance forum. But most of the background info would be posted here. WIP To Do list: * Texture the base (currently its…
There is a very fast workflow in Blender to simulate smooth intersections of booleans by using offset cut. It does not create nice geometry, but it works visually. Is there any sort of script that can replicate something like this in 3dsmax? If I export meshes that have a Meshmachine offset-cut from Blender to 3dsmax the…
Hi there, this is my first post here. I have to say that I´m a bit cowed cause the most of you are such great artists that my stuff won´t match up with you. But well I hope that some of you like to give me some advise so that I can get better one day. I´m a hobbiest and I learned by tutorials and youtube about 3D modelling…
Hey Polycounters, I tried searching but couldn't find a similar thread on my issue. Basically, I uv'ed my model in uvLayout and re-imported it as an OBJ - but now I have this ugly seam/normal issue + weird banding combo: I'm not sure what to do, and feel like a stupid n00b again (it's been a long day). I've tried making…