*sigh* So I got a sharp hair up my ass last night and went on a quest to figure out how to get my Cintiq Companion to do GPU intensive stuff like doing work in Substance Painter or Marmoset Toolbag. First, I thought, hey I can just run a remote desktop to my workstation, problem solved. Nope. I can't get pen pressure to…
Hello all, my name is Victoria and I am an environment and prop artist! I specialize in stylized art styles and have worked with a variety art styles from low poly to hand painted I can do: * Hard surface * Organic * Hand painted * Low poly * Cartoon * Lighting * Post processing * Substance painter * Blender and Maya *…
Hello everyone! I would like to offer my services as a 3D Generalist, which include: - Low and high poly modeling.- UV mapping, texturing, and painting.- Normal / displacement map baking.- Basic and complex rigging.- 3D animation. I also offer: - 2D character design, illustration, and concept art. I am looking for paid…
Hi, my name is John and im from Leeds, UK. I am looking for freelance or full-time work. I specialise at creating PBR assets and material creation and dressing up scenes. I am happy to relocate if needed. Below are few examples of my work. More from my ArtStation portfolio. Softwares: - 3DS MAX - ZBrush - Substance Painter…
Hi everyone! I mainly work as a generalist providing services for a majority of the production pipeline. I am able to model using 3ds max/maya (depending on your preference) texture with zbrush, substance painter, or the adobe suite. as for game engines, I have experience in both Unreal 3/4 and Unity (preferably 5). In…
Hi there im making the web page and soon iwill post it by now i will post only some work i have done please contact me at smiljan66@yahoo.es the black character is not yet finish but it will be soon , i will post my web page in a week more or so.( i can make a very good low poly at 2500 polys no triangles very clean work ,…
hello, I really like blender and I am 10x faster modelling with blender than with 3ds max. I want to work someday in the (games) industry so I have to learn 3ds max anyway. My question now is, are there 3d artist that use both programs? For example, you have a job to do. In the end the client wants a 3ds max file. So start…
Hi everyone my name is Jovan Terzioski - Yoki and I am a digital artist and illustrator. I'm doing semi-realistic illustrations in the style of WoW, LoL, etc .. I am doing Illustration/2D Cardgame/Splash Art type of work. I will also put here links of my portfolio and commission sheet so you can check them out. Some of my…
Nice work so far. I'm really liking those windows and the lighting so far. I think your textures are looking really blurry for some reason. For a scene this small, and for a portfolio environment you should consider disabling mip mapping on all of your textures. That will help them look much more crisp and taking high…
caveat: this is my first attempt at using Quixel. and maybe a bit ambitious for that: doing about 8 pieces in one project, each with 8k maps. Long and short of it: things were going well enough until the dynamask editor stopped working. I click on a mask and enter either mode, the dynamask editor just doesn't open. I've…