Hi everyone! I mainly work as a generalist providing services for a majority of the production pipeline. I am able to model using 3ds max/maya (depending on your preference) texture with zbrush, substance painter, or the adobe suite. as for game engines, I have experience in both Unreal 3/4 and Unity (preferably 5). In Unreal, I have experience in shaders and some blueprint work. Please take a moment to view my portfolio:
behance.net/artisan4hire
Thank you