Hey there!. I have some experience but as weapon modeler for other mods. I lack of texturing software knowledge so I might help you only with lp and hp assets, and maybe UV mapping. So if you see I can fit somewhere in your project, please DM back to me.
Im new to the site and I am looking to learn how you make hats and weapons through hammer. Im already a mapper for DODS and TF2, but I do not have a clue as to how I make anything complicated like a weapon or even a hat. But I just wanted to say a lot of you guys and gals are very talented with the modeling and you all…
Hello, this is the last work I've done, wanted to learn a little bit hand painting texture and lowpoly. Everything are screenshots from the maya persp window :) Character: 705 tris. Weapons: 100 tris./ Texture: 512x512 Additional weapons: respectively lance:99, shield:84, one hand sword:94 and two hand sword: 100 tris /…
Hi everyone! I decided to update my portfolio and model a sci fi smg. The weapon is almost entirely based on a concept by Kris Thalers MK11 https://www.artstation.com/artwork/nObXE. I changed some parts and added flip up sights to the weapon that I designed myself. Just finished the high poly model but I am thinking about…
In my game I have set a global variable (global.weapon 0;) under the my main control object. Then when I have set this bit of code for my weapon: x_offset = global.weaponArray[global.weapon,5]; y_offset = global.weaponArray[global.weapon,6]; my_gun = instance_create(x + x_offset, y + y_offset, obj_gun); However I receive…
So - this is totally new and basic - but I figure it might fit into the Mil-Spec category! My inspiration for this skin, is the power of Lasers. In particular, the design is meant to represent the red laser beam welling up and firing out the front of the weapon. Think - channelling the Death Star. Totally new to skinning…
Hi guys My idea behind this skin was the nebula. I got the idea from the cover art of Douglas Adam's novel, Life, the Universe, and Everything, as I was researching some retro Sci-fi concepts for this competition. The following was the process I took to create a nebula, in Photoshop, Followed by an early concept of the…
Hello everyone, Our studio is currently looking for a talented freelance 3D artist interested in working with an unannounced retro-futuristic title. Some of the skills required for this job are: * Understanding the game feel and transferring that feel to your art * Experience creating good looking hard-surface models *…
It sounds to me like you have given yourself way, way too much work. Creating a large building, props, and a few characters is months of full time work for an industry veteran. I would really try to scale it back if I were you. Rigging and animating characters is completely out of the question if you haven't done it…
Hey guys! I have not posted any updates on this weapon for a long time. I was not able to work on it because of some school stuff and other things going around, till I thought I will never be able to finish it. Here are some renders of this weapon done using marmoset toolbag 4. Thank you for the feedback I received at some…