Im new to the site and I am looking to learn how you make hats and weapons through hammer.
Im already a mapper for DODS and TF2, but I do not have a clue as to how I make anything complicated like a weapon or even a hat.
But I just wanted to say a lot of you guys and gals are very talented with the modeling and you all should be respected for your hard work to make the gaming environment more fun for us. So Thank you!
~Mrs. U
Also, I almost forgot. Im looking for the Creator of the Hotrod for the engineer in TF2. I would to talk to him or her.
Replies
Im not positive, but I dont think you use hammer at all to make hats or weapons for TF2.
You're likely going to find that all the work is done in a model package like 3D Studio Max, Maya, Blender, Softimage, Modo, or many other, then textured with Photoshop and exported into the game using some software freely available from Valve.
We've got a few threads dedicated to making TF2 items:
Texturing for TF2
TF2 Hats, weapons & items showcase
Another thread for somebody else just starting to model for TF2
Aaaand a video that claims to be a comprehensive guide to modeling for TF2. I didn't watch it so...I take no responsibility for its content.
[ame]http://www.youtube.com/watch?v=0xTAmtqmvg8[/ame]
Good luck, and never be afraid to post threads with your progress!
"...smithy" is the creator of the Hotrod. Not sure how you could get in contact with him though. If you've got some question that just pertains to TF2 item creation and isn't specific to the Hotrod then ask it here. Quite a few Polycounters, including myself, have items that have been put into TF2 by Valve and should be able to answer any questions you have.