Hey nice to see more Qubi art, and now it's up on walls I really like that first one, the mix of hard and soft edges is really great, plus I dig the colour. Keep it going
Looking forward to this! :) All I need is to find a team. If you're part of a half decent team, have free sodas and enjoy drinking coffees while making env. art until 5am, PM me! :)
Not sure if you want to go realistic or not, but the face is really soft. Adding some pours or dots would help give it more character. Though, that may be a different art direction that your going for. I like it!
My boss just got his debit/credit card ganked because someone skimmed the gas pump reader. BofA told him always either use it as credit or the better option, pay inside.
Photoshop doesn't know anything about normal maps. It treats them as regular images assuming the values are in srgb space by default. But it doesn't matter usually because color profiles are are for show on screen. The pixel values stay same. And if you use some blending modes they just do whatever math they designed for .…
Because producing height and normal maps from photo never works really beyond a few very rare cases where darker pixels are always deeper ones . And you don;t need special soft for that.
I recently upgradded from March UDK to June UDK. My lightmaps are looking real soft. I was hoping someone on here has run into the issue. Here's a picture of the same level in both UDK version with the same lights. Thanks for the help.
Hello all, Just moved from max to maya and i don't know why the hell my object is smoothing (subdiv pressing the 3 keyboard button) that way. Thanks in advance for any kind of help ... I check creases, and hard/soft edge ...
Hello I have a small problem with a soft selection modifier in the rollout of a polygon model , When I select a vertice and I go to regulate the falloff I can only go in steps of 1 cm or above but can't go decimal or under 1 how can I fix that ?
Lovely! Feels very plausable. very minor crit, the chalk on the chalk board could be more realistically done, it looks like a basic soft brush atm, needs some fading and texture.