I recently upgradded from March UDK to June UDK. My lightmaps are looking real soft. I was hoping someone on here has run into the issue. Here's a picture of the same level in both UDK version with the same lights.
Select the static mesh inside your Generic Browser and disable precomputed shadows I think...I remember it had to do with you enabling/disabling one of the tick boxes on the mesh inside the generic viewer.
Thanks! I tried that and it made my shadows better. But they are also completely black. Seems like there was a decent lighting change between the two builds I'm using. It looks fine in the editor in June. Just when I hit Play it blurs out.
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