In order to get hyped for Fallout 4, i created Gary the Ghoul :poly142:. Created in z brush and composited in Photoshop. I am new to 3d so any constructive feedback is welcome. Took a total of 3 hours 30 minutes.
This is a project that i did for my vehicles and mech module at university. We were tasked with creating a mech of our own choice/design and i decided to base mine off of a collection of different types of Gundam. The project has already been submitted at this point however i do plan to continue working on it so C&C is…
Hey guys so recently I've got back into concepting 2D and Jinx being my favourite champion the LOL universe and since my 3D skills have been picking up I felt I needed to go back and recreate what I started a few years ago, any feedback is most welcome to thank you
I am looking for a 3D Artist/Animator job and thouht if it was a good idea to make portfolio peices that is tailored to the company that your applying to. For instance, if you were espeically interested in getting a job at a certain company like blizzerd, you could make World of Warcraft characters. Or Star Wars characters…
this is a fun one. the answer to A_Bs question about the mask borders is yes - applying a more detaild mask is totally possible and not very hard. I did post an example of the maths on here fairly recently The answer to your question depends of what you're trying to achieve in your game. If you need what is basically a 2d…
This is Solae, a character on paragon that wasn't used., so I decided to make her myself. So far it is still a rough block out at the moment and everything has been done inside zbrush. Going to carry on detailing and refining. Feedback is always welcome
For a uni module i had to create a mech i decided to go with a Tau riptide battle suit, as this is something i would ultimately like to put on my portfolio any feedback would be greatly appreciated! Reference: Finished textures in substance and unreal
Hello all! I found this environment concept online and wanted to see how close I could get to it and then add my own touch. The biggest challenge of this scene was the bike. I've never modeled something so intricate. This scene took about 8 weeks working on it in the evening a couple hours a night. This is my first big…