Dang it, I just keep getting into more problems. Here's whats up: Last post I found out that to get the lighting correct on curved meshes the UV ends have to be at a perfect horizontal or vertical alignment, like the picture in the previous post. I actually had both the texture channel the same as the lightmap channel, so…
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
I think I'm a year too late on submitting this to CAPCOM, but here's something I've been scouring around DeviantArt and the latest video game console games for (to no avail at this point): the PErsonal Terminus P.E.T. and the Link P.E.T. and all their accessories (Wireless Plugs, Gates (like Battle Chip Gates), P.E.T case,…
@gloriousczar - Thanks for posting the image! It's always great to see what people are using MightyBake for. If you get more images you are happy with, please post them. Regarding the curvature maps - What would you think about having all three written as separate alpha masks? Is there a particular workflow that you need…
hey all, a thread on here showing a 3dmax build of balamb garden form final fantasy 8 and noticed there were a few people who were following it. so thought id bring it to your attention that a build is underway in secondlife. yes secondlife has bad press, but it has some interesting aspects and simple building tools that…
Yea I'm using photoshop 5.5, don't have a newer version, not seeing a smoothing checkbox to check. Tried lowering the spacing, didn't change anything. It's not that the stroke is broken up, it's more like it's not getting all the data for curve and only getting a few points which it plays connect the dots with. Here's a…
Hey everyone, I'm back again. I've forgotten to post for a while again, and this time I've also forgotten some of the things I've created updated and learned since last time. But lets see what I can remember. -I built some new areas of the map loosely basses on a couple of my favorite reference images. -I learned how to…
I learn by doing, not following tutorials. I don't want to do a donut, I want to do [something] and I feel strong aversion to watch unnecessarily long videos with music, silly jokes and FX narrated by tiny heads. That doesn't mean tutorials are terrible, they're just not my cup of tea. They might not be yours either. So I…
Hello! This is my very first time using PolyCount, and what a better way to introduce myself and the situation. My name is Brittany Batchelder, and I'm a professionally working Illustrator & Writer for the Book/ Tarot & Publication industry, and currently a freelance 2D Concept Artist w/ 3D Art Skill-sets. UPDATED: June…
1) Remove the definition at the top You shouldn't use global variables when you don't need to. If you're pulling from my old doubletap script I was declaring globals because I used them in other scripts that where not part of that script. There are better ways to handle it especially if you aren't working between scripts.…