Please tell me there's a better way to do this. I've been trying to make ailerons for the wings, but I get pinching and stuff in the corners and it just looks like crap in general.
Awesome plane, I love the detailing. Forgive me for asking a bit of a noob question. But how do you get such clean lines in your normal? Particularly the plates and the rivets.
Hey everyone, I'm preparing my models for an interview and was wondering what's the best way to render in Maya for characters? I like what my models look like with default lighting turned off, is there a way to do this for rendering? Also I've tried AO, but I get an error: // Error: [MentalRay Baking Setup]:…
Hi guys, Sorry this is a stupid one ... What is the advantage of UDIM's over UV sets ? For exemple : - i have a props - i need four 4K maps to texture it - what is the advantage / difference of using UDIM's over 4 UV sets ? - UV sets are recognized in every renderer like webGL / unreal , UDIM are nots So if everybody in…
You can also after all the above check this link out and pic which one works for you then do all the other stuff, so think normal map first if you make it yourself then do all other steps. https://www.youtube.com/results?search_query=creating+a+semless+tiling+texture Strange that if you type is off "proper English", you…
Ive been doing some reading up on this, and it seems, seeing as its a new feature, it still has a few kinks to work out. What im afraid of is putting a ton of time into it just to find that it ends up with wonky geometry. Anyone make good use of it yet, or know of any pitfalls i should watch for getting into it? thx dudes.