Sorry this is a stupid one ...
What is the advantage of UDIM's over UV sets ?
For exemple :
- i have a props
- i need four 4K maps to texture it
- what is the advantage / difference of using UDIM's over 4 UV sets ?
- UV sets are recognized in every renderer like webGL / unreal , UDIM are nots
So if everybody in VFX use them , there might be a reason, but i don' t get exactly why ?
Thanks for your lights