Ive been doing some reading up on this, and it seems, seeing as its a new feature, it still has a few kinks to work out. What im afraid of is putting a ton of time into it just to find that it ends up with wonky geometry.
Anyone make good use of it yet, or know of any pitfalls i should watch for getting into it?
thx dudes.
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It's a very, very barebones topology tool, but it's the only one I've used that can handle the kind of sculpts I'm doing. TopoGun and Silo just get bogged down, even at a much lower subdivision level.
But yeah it's a bit silly that verts don't follow the surface if you move them. Still, if you turn on "projection" while working, it will automatically fix up the resulting Adaptive Skin mesh to match the original mesh even if your verts aren't 100% accurate, since it projects the position of the old mesh onto the new topology.
I read somewhere that the verts not snapping thing is a known and that theyre planning on adding some kind of snapping support in the future.