a friend of mine had the game installed by default on linux , played it and was funn , a tad weird sometimes but fun :) telling him to download the last version.
This is one of the default ZBrush meshes. I was going through it then I notice this thing. The symmerty like is perfectly aligned even when the models face is tilted. This is exact front view. I didn't move the model at an angle. So.... How?
Is it possible to get rid of this crap? The default menus were a lot better during my work-flow, but this is just a bad attempt at adding some new visual aspects compared to the more technological functions they have added.
Sup guys :) Have a problems with normal maps in Unity. Pipeline are: Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL. Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is…
Hello everyone, I've been getting feedback from industry professionals on my portfolio, and I wanted to get some more feedback on my materials. I have been told from separate people to "stop using the default materials from Substance Painter", even though I always build my materials from scratch. I feel like that means my…