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Blender 3D baking problem

I'm having issues baking a normal map in blender from a high poly mesh to a low poly (I labeled it medium). Here is my image album. Any reason I cannot get the bumps in the handle to show up correctly in the normal map?

http://imgur.com/a/cLGxz

Image 1: The "Medium"/low poly model
Image 2: The High poly
Image 3: The smart unwrap
Image 4: Had to create new image off the smart unwrap to get the bake to even work
Image 5: The normal map
Image 6: A closeup of the weird artifacts I get where the handle bumps should be


Some caveats.

1: I'm really new to 3d modeling etc
2: I know my UV unwrap is terrible, this is the default unwrap just to see if I can complete a model with all the maps (normal, AO, diff, spec, etc)
3: My end goal is to get this into UE4.

Thanks in advance for any help you can provide.

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