Hey there guys. Ironpyrite Here. Sorry this is my first post. I didn't come across polycount until just today! I'm a regular on some other dev forums. I am currently working on a demo game project in the unreal 3 engine and am in need of a fairly skilled modeller/texture artist. Ideally I'd like to get someone who I can…
(Warning image heavy thread) Me and 4 others here at Studio SMG released today our tower defense game called OTTTD (over the top tower defense). The game takes a humorous take as a game in general, includes some RPG elements and in general is pretty much over the top. If you are interested in the game, visit its website:…
We're a group of people with a common goal, to make a fun game. We've secured a next generation engine (Reality Engine) and have been developing our title for the last several months. We're looking for volunteers, like ourselves, that are looking to develop a fun game. Either it be for a mesh or for the long run, any help…
Description: Drifters: Prophecy & Destiny is a singleplayer story charting the tale of a band of pirates who washed up on the mysterious shores of Avalon. In this epic adventure, players take control of Eric, a first mate aboard the Ecuador, a vessel belonging to the Burning Sun Pirates. This tech demo will take players on…
Hey, dude, looks very cool, but personally I think it could be even better if you break up this part? It looks a bit too flat and looking at other post apocaliptic weapons they tend to have pretty crazy silhouettes :) Maybe like some type of scope? (idk may be too cliche), but it would make sense with how this self made…
I've been using 3DS max with WWMT for a few days, getting to grips with it etc. I have a model of the frontier justice, which I modified. When I export the model, I can view it in the moel viewer fine. But in game its totally invisible. All I see is the hand in mid air. Heres the QC file just in case. $modelname…
Hi guys, I started working on this weapon a couple of days ago. I wanted to post my progress on it so far. There is a smoothing group error on the side of the main body that I literally just discovered before posting this. I think I am going to have to go back to fix that up. The low is sitting at 3801 Tris and on a 1024 X…
Greetings, this my first post but I have been lurking around for a while just looking at all of the spectacular artwork that you guys produce. I just wanted to know how you would go about modeling a high poly weapon for normal mapping. Would you use a box and start cutting, start with a plane, etc. For example, although it…
Hello, I'm starting a sketchbook to keep track of my work and progress and to get constructive feedback :) I'll start with my school's end year project. The whole scene's textures couldn't exceed 40Mb (which was really easy) and drop below 60 fps on a GTX 560 (this was a lot harder). I'm currently working on a map using…
Hello! I'm having some trouble with blueprints. I just copied & pasted the blueprints from the FPS demo into my project (You know, for a fast and easy test) and then my character looks completely out of scale because the camera is near the ground, the weapon only fires in the X axis and there's another weapon just where…